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IC

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    Sun Nov 13, 2016 11:39 pm
    Java AREA DESCRIPTION: CRESCENT CITADEL
  • THRIRVEN LAKESIDE




    The lake district is sprawling, able to house a group easily enough, with room to spare. The lake itself is more of a bog or bayou, with emerald green water, and immense trees surrounding it. It is frequented by all manner of fish, reptile, fishing bird, and occasionally medium sized ungulates in the summer months.

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  • JINDA RIVER



    Starting at the south edge of the lake, a river seems to sprout and contort away from it, heading to the east. The bayou becomes more stable as well, eventually becoming a sprawling wetland; the only cover is along the riverside, with a thick collection of pines sprouting to the west.

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  • SCATTERED TIMBERLAND



    No so scattered, actually. It is a dense pine forest in the west of the district, the ideal hiding place for wandering wolves and prey alike. The majority of the woodland is so dense it is impassible, but those that know the area know its secrets.

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    Mon Nov 14, 2016 12:07 am
    Java RANDOM EVENT RULES
  • ZEPHYR'S REACH


    ZEPHYR'S REACH
    A black-sand beach which leads to an impenetrable sheet of ice. Chunks of the drifting iceberg line the deepest sections of the sea, and this space is nearly impossible to traverse. It was discovered by one of the first creatures to have ventured this far north - a beachcomber named Zephyr - although it has been many generations since then. When the tide is out, one can venture along the sand bar and sometimes find oddities washed ashore, but it would not be smart to linger.

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    Mon Nov 14, 2016 12:07 am
    Java RANDOM EVENT RULES
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    Sun Nov 13, 2016 11:48 pm
    Java AREA DESCRIPTION: ASHFIELD
  • THE ROOKERY


    THE ROOKERY
    A dense forest of dry growth, often beset by fire in the summer months. This forest persistently renews itself every few years when the brush fires sweep through. Thus it is not a very active location for many creatures, wolves or prey alike, but it has recently welcomed a flock of turkey vultures. Individuals who are unfamiliar with these birds are lured deep inside the dark of the wood, thinking they are easy prey like their namesake suggests. To reach any lands beyond Ashfield, one must find their way through this immense woodland first.

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  • CROCODILE RUN


    A thin and winding creek (as it is too small and too easily crossed to be anything else) that creeps through the otherwise parched lands. It empties out far to the south, passing through a segment of the Rookery that is otherwise impassible to travelers, and then merges with the neighboring Stagshead Creek. There is enough of a current with which to slake one's thirst, but it is ironically quite weak. Nobody can remember the last time it was deep enough to hide a crocodile.
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  • THE CROSSROAD



    The name of this place is a bit.. Odd. It is referred to as the "Crossroad" despite there being no true path across the barren lands; in fact, it is the lack of ground which has earned this space its name. Where the earth has become so dry and desolate that is has cracked in to a great sneering mouth. It is possible to follow the high road or the low, although both diverge from one another at erratic intervals. While the upper path is dangerous for its sheer drops, the lower path is misleading in its safety, as many travelers have found themselves stranded in the dry gorge with no way out.

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    Sun Nov 13, 2016 11:55 pm
    Java AREA DESCRIPTION: REDMAUNT HOLD
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  • MARROWHEART RAVINE



    A series of deep crevices mark the area around the Hold's massive bowl. There are many cliffs and crags, sheer drops, cavernous openings, and dead-ends. It is possible to traverse the ravine and follow the circular paths towards the center of the caldera, although why you'd want to is indeed questionable. Travelers have managed to find their way through the maze of corridors and blockages to reach the pond in the center, but many more have become lost to the depths of the earth, or fallen victim to the instability of the many veins.

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  • THE SCARLET OASIS



    At the center of the dust-bowl is a pond of sulfuric water; the water is diluted when the rains come, or in the spring months following the cold season (provided the weather is cold enough so the higher reaches of the Hold to become well iced), at which point the pond is a bit more diluted and more palatable. The pond is quite large, filling the depths of the once-great mountain with clear waters, giving it a mirror-finish. The red dirt of the Hold is reflected back at those that visit, lending the place its name.

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